Subject
- #Battle System
- #Equipment System
- #RPG
- #Game Development
- #AI
Created: 2024-11-10
Created: 2024-11-10 23:15
It's the weekend, so I'm just going to add a few simple functions and call it a day.
First, I added an equipments.js file so that characters and monsters can equip items, and the item's stats
are reflected in the battle logic.
I also improved readability by changing the HP color to white>yellow>red depending on the remaining amount.
I only tested the basic weapons, but like the D&D5 rule,
I plan to provide different basic equipment depending on the job when creating a character,
and after testing the equipment, I plan to revise the damage calculation formula to calculate battle hits and damage based on actual dice.
And when there is no battle during exploration, a random event will occur,
and I plan to add a feature where the player gains benefits depending on their abilities.
(Such as "tripped over a rock", "triggered a trap", "found gold coins", etc.)
After that, I will add a magic (skill) system.
Everyone, have a great rest of your weekend!
Test Address: https://ggoban.com/d2ng/
Comments0