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[4 Day] Fun Game Development with AI

Created: 2024-11-10

Created: 2024-11-10 23:15

It's the weekend, so I'm just going to add a few simple functions and call it a day.

First, I added an equipments.js file so that characters and monsters can equip items, and the item's stats

are reflected in the battle logic.

I also improved readability by changing the HP color to white>yellow>red depending on the remaining amount.

I only tested the basic weapons, but like the D&D5 rule,

I plan to provide different basic equipment depending on the job when creating a character,

and after testing the equipment, I plan to revise the damage calculation formula to calculate battle hits and damage based on actual dice.

And when there is no battle during exploration, a random event will occur,

and I plan to add a feature where the player gains benefits depending on their abilities.

(Such as "tripped over a rock", "triggered a trap", "found gold coins", etc.)

After that, I will add a magic (skill) system.

Everyone, have a great rest of your weekend!

[4 Day] Fun Game Development with AI

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